SAFETY ROPE

Global Gamejam Nantes 2015


Arcade & Infinite scoring
Touch controls

Play Play

Two climbers surprised by a storm. They need to go down faster than the thunder avoiding enemies and spikes.
Level is infinite with procedural generation of chunks, bonus and enemies. This is a scoring based game with arcade feeling.


Prototyped during the Global Gamejam 2015 with developer Pierre Chabiland on Flash. I remade it alone with my graphic assets on Construct2 to learn development. It was my first game design and my first dev. It then become the experimentation subject of all my learning process (touch controls, procedural level, optimization, pixel-art…).

 

CONTROLS

TOUCH CONTROLS on mobiles and tablets
MOUSE CONTROL on computer

Make the gesture of the jump to make one character jumping in the same direction

Gesture speed and length
change the jump force

 

CREDITS

Game Design / Graphic Design / Dev : Rémi Gourrierec

Development prototype : Pierre Chabiland
Snake animation : Tom Malucin

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